![]() ![]() Lastly, in-development plans for a compression revamp, heavily involving the Orca and Rorqual, have been delayed into early 2022 in order for all changes to be thoroughly evaluated and for the resulting features to be a positive and engaging gameplay experience. ![]() The original formula for this new aspect of industry has been updated following player feedback and testing, providing an intuitive and fair pattern for what kinds of modules and drones have lower or higher chances of producing residue: ![]() Mining residue is a new mechanic that adds a chance of destroying a unit of a resource from the source itself (never decreasing your actual yield each cycle) to every module and drone capable of gathering ore, ice, or gas – creating a new dynamic which, combined with doubled resources across the entire game, provides a net increase in total gathered resources while simultaneously setting the stage for more dynamic resource distribution mechanics in the future. Mining crystals, used by modulated mining modules, have also been completely revamped – with Tech I and II crystals for each of the new tiers, including Abyssal Ores! Each of these tiered crystals, along with the existing tiered moon ore mining crystals, have three separate variants – providing the new standard increased yield with normal “residue” probability (Type A), further increased yield with more risk of residue (Type B), or negligible yield eroding away enormous quantities of resources (Type C), enabling new styles of aggressive gameplay!
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